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What begins as a fairly routine plot of monster invasion soon becomes much more nuanced as Gordon encounters a military agency dispatched to cover up the incident. A new employee at the ominous Black Mesa Research Facility, Gordon quickly finds himself fighting for his life after a failed experiment rips a tear between dimensions and unleashes a horde (gaggle? pride?) of aliens upon the facility’s inhabitants. Gordon Freeman, a crowbar-wielding MIT grad with a degree in theoretical physics. Half-Life stars the somewhat controversially mute Dr. Valve cofounders Gabe Newell and Mike Harrington essentially won a championship in their first year in the league.
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It still sits in a tie for the highest-rated PC game of all time on Metacritic-a tremendous accomplishment, especially when you consider that Half-Life was the first game released by Valve. Half-Life was a conceptual and technical marvel at the time of its release, and its influence is more enduring and wide-reaching than we could have imagined 20 years ago.

In an age of long loading times, Half-Life found clever ways to hide them, creating the illusion of a fully connected, seamless environment from start to finish. In the heyday of video game cutscenes, there were none.
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Half-Life sought full player immersion in its game world. Released in November 1998, Valve Software’s Half-Life changed the way we experience video games. A slightly inhuman voice unravelled procedural information over the tram’s loudspeaker for the duration of the ride as I marveled at the scale and complexity of my bustling industrial surroundings.
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Through the chunky pixels of a CRT computer monitor, I looked out the windows of a tram car as I slowly made my descent deeper and deeper underground into the heart of the Black Mesa Research Facility. Twenty years ago, I took a similar journey, only this time on rails. While listening and observing-and consequently, intensifying my connection to the game world-I drove my crew to Horseshoe Overlook. Instead, I was present for the whole journey. The game could have easily showed me a cutscene and plunked me down at my next location. My ride to Horseshoe Overlook was an experience that set the tone for my new surroundings. Red Dead Redemption 2, which came out earlier this month, is easily one of the most immersive games of all time-rich with story, full of dialogue, and overflowing with detail. We ride the rest of the way in silence except for the sounds of our rickety carriage and plodding horse hooves, with the river at our side and birds soaring overhead. After a few more minutes of ruminating about the fleeting nature of life, our conversation trails off, but the unnerving words linger in the crisp air. It’s an awful, tragic story, contrasted starkly by the overwhelming beauty of our surroundings. I’m struggling to pay attention as Hosea fills me in on the history of this fertile land and how it was violently ripped away from the Native Americans who once lived here.

We’re heading for Horseshoe Overlook, planning to set up camp and lay low for a while. Hosea, Charles, and I are in a carriage riding south alongside a roiling river.
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Our series continues today with a look at Half-Life, a revolutionary first-person shooter whose influence has only grown stronger over the years. Throughout the year, The Ringer ’s gaming enthusiasts will be paying tribute to the legendary titles turning 20 in 2018 by replaying them for the umpteenth time or playing them for the first time, talking to the people who made them, and analyzing both what made them great and how they made later games greater. Art may largely be a matter of taste, but one conclusion is close to inarguable: 1998 was the best year ever for video games, producing an unparalleled lineup of revolutionary releases that left indelible legacies and spawned series and subcultures that persist today.
